In Firelight, each Adventurer can choose from one of eight different archetypes to embody on each Quest. Each of the "Adventurer" cards is meant to achieve a unique purpose, whether it's the brawny Warrior, the sneaky Thief, or the perceptive Archer.
Below, we'll give you a first look at four of our Adventurers, and the different Abilities and powers they wield. It's important to note that while the Adventurers' statistics and powers are set in stone, their appearances are not, so feel free to improvise any identity you want for your characters! The images are merely there to showcase the different types of characters that can be played, and to give players an immediate idea of the type of role their character will play during the course of gameplay.
Please note that all Abilities listed below are rough and are still being tested. Thus, they are subject to change before the final game launches.
The Warrior is about as straightforward as it gets in role-playing games - a brawny character with a huge ax and a bone to pick with bad guys. The Warrior's innate strength allows this Adventurer to perform daring actions that others may not be able to accomplish, such as rolling away heavy boulders, lifting up and tossing obstructions, or strong-arming NPCs.
The Warrior isn't strictly about strength, though. He's also quite acrobatic, and his final Ability even allows him to clobber NPCs, temporarily rewriting their personalities.
- Goad: All enemies must target the Warrior on their next Combat Turn. Damage against the Warrior is halved during each of these Turns.
- Burst of Will: In addition to casting Burst of Will, you may attack twice in a row this Combat Turn.
- Wallop: Bash an NPC in the head and draw a Personality card from the top of the deck. That Personality becomes the NPC's defining personality trait for the next 5 minutes.
The polar opposite of the Warrior, the Thief is focused on stealthy action at the expense of being able to hold ground in combat. With low strength but high stealth, the Thief can sneak past perilous situations, backstab enemies, and even pick locks. The Thief's whole motif revolves around avoiding combat and conflict.
Once caught, the Thief can execute a perfect dodge move to avoid damage. The Thief's dagger carries a sting, but it likely won't be enough to defeat a large group of enemies without some assistance.
- Lockpick: Roll 1 D6. If the result is 3 or above, the Thief may open 1 locked door or chest.
- Backstab: Roll the D6. If the result plus the Thief's Stealth statistic is 8 or greater, you may defeat target enemy without entering into combat. Can only be used while sneaking.
- Dodge: You may avoid the next attack that would otherwise hit the Thief in combat.
The Battlemage is one of Firelight's most unique Adventurers. The Battlemage utilizes magic to deal serious damage to enemies, and to warp the fabric of reality itself in your favor outside of combat. With a sweep of the hand, the Battlemage can send an entire group of enemies up in flames.
During the course of role-playing, the Battlemage is also pretty handy. As the Battlemage, players will enjoy high strength, persuasion, and acrobatics, though the Battlemage is not the best at any of these (those honors go to the Warrior, Troubadour, and Trickster, respectively).
- Slow Time: Slow the flow of time to half speed for 1 minute, allowing you to react more quickly. Grants +1 to Stealth and Acrobatics for the duration.
- Flame Sweep: Deal 3 damage to up to 3 enemies.
- Leeching Strike: Roll the D6. Deal the resulting number of damage to one enemy, and heal the Battlemage for that much HP.
Playing as the Archer will make you nimble, sneaky, and perceptive. The Archer enjoys Firelight's highest Perception statistic, making it easy to spot traps, enemies, hidden doors, and any other obscured pieces of information in the environment.
Using that high Perception, the Archer can scan the environment to MacGyver together helpful items, from keys to weapons. But that's not all - Using natural archery skills, players will be able to snipe enemies from a distance, and use rope arrows to climb or swing across chasms.
- Snipe: Initiate combat with a chosen enemy. Deal 5 damage to that enemy at the start of combat. You and your party have initiative.
- Grapple: Fire a rope arrow into a distant surface. You may use this rope to scale walls, cross chasms, trip others, etc.
- Perceptive Power: Scan your environment for 3 objects, and explain how you combine them into a helpful item. The item breaks after 1 use.
Now that you've met the first group of Adventurers, it's time to take them out for a test ride. Dive into any of Firelight's 20 unique Quests, and use each Adventurer's statistics and abilities to make the story you want to tell.
Firelight will hit Kickstarter on July 11, 2017. Until then, stay tuned for more news!